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How to play Battleship

Locate and sink every opposing ship before your fleet is destroyed.

👥 2 players◷ 20–40 minRecommended age 7+
By the site ownerExpanded September 22, 2026Review process
🎲 Open game-night tools

QUICK ANSWER

How do you play Battleship?

Call one coordinate on each turn. The opponent announces hit or miss and marks the result. Continue tracking likely ship positions. Announce when every space of a ship has been hit and sunk.

Jump to the step-by-step rules ↓

EDITOR'S TABLE NOTES

Is Battleship a good fit for your group?

This game works especially well for two players who enjoy coordinate grids, probability, and deduction. Before setting up, decide whether that matches the experience your group wants today.

Rules version covered here

This guide covers classic Battleship with horizontal or vertical ships, one called coordinate per turn, and no ship movement after setup.

QUICK VIDEO GUIDE

Learn Battleship in under a minute

Captioned • 36 seconds
About this video

This original mini lesson covers what you need, setup, normal play, the winning condition, and one beginner tip. Continue below for the complete written guide.

INTERACTIVE LEARN-TO-PLAY

Practice Battleship before the first round

Walk through the setup, try a sample turn, and get a quick answer when play stalls.

1

Secretly place every ship horizontally or vertically.

2

Keep ships within the grid and do not overlap them.

Playable example turn

Step 1 of 4

Call one coordinate on each turn.

What should we do now?

Start with this action: Call one coordinate on each turn.

Scoring and winning

Announce when every space of a ship has been hit and sunk.

Common dispute to prevent

Placing ships diagonally. Agree on any edition-specific variation before the first turn.

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The objective

Your goal is to locate and sink every opposing ship before your fleet is destroyed. Before play begins, make sure every player can explain how the game ends and what determines the winner. That one check prevents many mid-game disagreements.

What you need

Two Battleship grids, ships, and pegs. Lay out every required item before teaching the rules. If pieces, cards, controllers, or play space are missing, resolve that before the practice turn.

How to set up

  1. Secretly place every ship horizontally or vertically.
  2. Keep ships within the grid and do not overlap them.

Setup check: Ask one player who did not arrange the game to compare the table, field, or screen with these steps. A fresh look often catches an incorrect starting position.

How to play: step by step

  1. Call one coordinate on each turn.
  2. The opponent announces hit or miss and marks the result.
  3. Continue tracking likely ship positions.
  4. Announce when every space of a ship has been hit and sunk.

Example first round

After a hit at D5, test D4, D6, C5, or E5. A second hit reveals the ship’s direction, so continue along that line until it sinks or an announced miss ends the search pattern.

How scoring and winning work

  • The first player to sink every opposing ship wins.
  • A ship sinks only when every occupied coordinate has been hit.
  • Players should announce hit, miss, and sunk accurately after every call.

Useful variations

  • Use salvo rules to call multiple shots based on surviving ships.
  • For beginners, mark a small buffer around each ship only if both players do so.
  • Electronic editions may include missions or special weapons not used in classic play.

Beginner strategies

  • After a hit, test nearby spaces in straight lines.
  • Spread ships across the board.

Choose one of these ideas for the first game instead of trying to remember every strategy at once. Afterward, identify one decision that changed the result and one move you would test next time.

Common mistakes to avoid

  • Placing ships diagonally.
  • Forgetting to record called coordinates.

If an illegal move is discovered, pause and agree on the least disruptive correction. For casual play, consistency and a shared understanding matter more than reconstructing many turns.

Frequently asked questions

May ships touch?

Standard editions generally allow it unless their rules say otherwise.

Can ships move?

No, not after play begins.

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Rules and corrections

Official instructions for your edition or the game publisher’s current documentation take priority over this summary. If you spot a factual error or an important edition difference, please tell us.

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